Architectural Design

^z 4th April 2023 at 11:39am

An amusing sight nowadays is the "McMansion" (and its MiniMansion variants) strewn across the suburban landscape. An amusing site is "McMansion Hell", Kate Wagner's currently-popular scathing critique of ugly architecture. From her introductory tutorial "McMansions 101: What Makes a McMansion Bad", four big Design Principles of architectural composition:

  • Masses and Voids
    • Secondary masses should never compete with the primary mass.
    • Don't have too many voids.
  • Balance
    • Symmetric - two visually-equal halves
    • Asymmetric - equal visual weight on both sides of a line
  • Proportion
    • Voids, primary masses, and secondary masses are in harmony
    • Obey the "Rule of Thirds"
  • Rhythm
    • Proximity - objects close together complement one another
    • Similarity - nearby objects share common textures, colors, or features
    • Continuation - shapes guide the movement of the eye

... fine themes that, themselves, cry out for a better mathematical-logical structure of meta-conceptual parallelism and necessary-sufficient organization! (Category Theory for Architects, anyone?)

(cf. Conversations in Paint (2000-08-18), ...) - ^z - 2016-11-04